Creators, who were attuned to the graphics capabilities of SL, already were familiar to the word “mesh”. But, for most residents the term needs to be better explained.
Mesh = collection of polygons, which share vertices and edges forming a connected network.
Before you assume that Mesh is something completely new and revolutionary, it is important to understand that everything in Second Life has always been made of mesh. If you press Ctrl-Shift-R you can see how SL is made of mesh. So what could be considered “new” now, since from the beginning there was always mesh in SL?
In fact you need to understand that the only change is that it gives us the possibility to edit, move and change the number of vertices and textures to work in more details. We can also move individual Sculpt vertices, however the big difference is that there are numerous limitations, which became more free and easy in the case of Mesh.
Creating in Mesh is freer than in sculpt, but some people prefer other resources. However, this is one way trip. Those who build in simple ways only and don´t know Sculpt, will experience problems. Perhaps the way to build will change completely with the release of Mesh, but this discussion will go far further.
Another advantage is the end of the 10 meters restriction as the maximum size for a prim. Prims have a fixed geometry, Sculpts have a fixed number of polygons defined by UV map and Mesh can have the number of polygons defined by its creator, also having up to 8 maps where to apply UV textures. You don´t have limit of points to work in Mesh. Also, in the case of clothing, for example, it will not be necessary anymore the use of multiple prims and attachments to have a perfect look.
Now it is even possible to create the avatar in mesh with random action and not only those two basic options offered by SL and with custom textures. The combination of textures will be perfect and simpler to work. You can work your bones and joints, providing incredible flexibility with moving animations.
So, know that the “newness” will make it easier for developers, but it still has its secrets.
Lets see what comes next! :)
Ananda Valeeva





#1 by BALE on 08/30/2011 - 8:20 pm
Mesh is old like everything in SL. I was making mesh which we call 3d models in the gaming industry, in 1994-5. It’s nothing new. THERE another game like SL used to allow us players to make models in a program called GMAX (it was a free 3dsmax) back before SL even came out. Going to embarrass you on twitter, it’s hilarious. You have everyone at Rocksteady games laughing.
#2 by Ananda Valeeva on 08/30/2011 - 8:40 pm
Yes dear Bale. Thats why I told in my simple text it is nothing new, but people keep “amazed” by this “thing” that is older than SL. LOL
Thats why I wanted to explain a little bit for the ones who don´t know that. Thanks for your comment. I imagine how experts must be laughing of those silly people. ahahaha